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Adding Hooks

Here's a brief overview on how to create and add new hooks in Carbon, as well as adding hooks that are only processed by your plugin &/or module.

Introduction

Carbon hooks are only applied at runtime whenever a plugin needs them, meaning that at large scale, you can have multiple variations for events that happen in-game.

Guidelines

There are a few things that need to be met for the hooks to be considered valid and ready to be released to the public, please follow the guide on how to do so.

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